ZBrush sculpt
MOM is MO MarTech’s mascot, an elephant who teaches marketing. Gibbon built her as a rigged 3D character, then wrote, staged and rendered the film she stars in.
ZBrush, Blender, After Effects
Sculpt, mesh, paint, rig, stage, render: the pipeline laid over the finished film.
Moni Oloyede runs MO MarTech, a consultancy that teaches small businesses marketing fundamentals. Her brand has a face: MOM, an elephant in a cardigan and glasses, a teacher by design.
MOM existed only as AI-generated images that shifted from one picture to the next. Moni wanted one consistent character she could pose, animate and reuse for years.
Where she started: one of the AI images
MOM, built in 3D
ZBrush sculpt
Retopologised mesh
Carson sculpted MOM in ZBrush. The sculpt was then cleaned up, split into separate parts and retopologised into a light, animation-ready mesh with clean UVs.
Painted textures and card hair
Control rig
Textures were painted by hand and the hair was built from cards. The colours follow the brand: light gray skin, purple cardigan, yellow shirt, brown trousers. A Rigify rig with extra controls for the hair, glasses and pupils lets MOM be posed and animated however the brand needs.
MOM was delivered with her rig and a first set of poses: a bright idea, a teaching point and an open-armed welcome. Shape keys handle the fine adjustments, so the same rig can strike any pose the brand needs.
Next came a forty-second explainer for the MO MarTech homepage. A business owner is doing everything she was told and getting no leads. MOM steps in as the mentor and shows her what to fix. The second character and the office are licensed stock, relit and reworked to sit beside MOM.
Instead of storyboards, the film was blocked out in 3D with rough poses and a choice of camera moves, so pacing and framing were settled before any lighting or polish.
Wireframe
Clay
Textures, unlit
Final render
The same frame of the finished film as wireframe, clay, flat textures and the final Eevee render. Facial performance was polished first, because that is where a viewer looks.
Draft
Final
The protagonist started as a stock rig. Her hair was rebuilt with new cards and her shirt moved from yellow to red, so she reads clearly and no longer shares a colour with MOM.
Wireframe
Clay
When MOM shows her the fix, the phone screen carries its own graphics. The icons were modelled and lit in Blender, then tracked onto the phone in After Effects.
The YouTube thumbnail
Sixteen frames from the film
The film runs just under forty seconds. It shipped with an animated opening frame, a YouTube thumbnail, the Blender project and the character files, so MO MarTech owns everything needed to keep using her.
“Talented, professional, and just a pleasure to work with.”
“I cannot recommend Carson enough. He created a 3D model of my MOM mascot and then brought her to life in a 40-second 3D animated video, and he did an incredible job.
What stood out most was how easy he was to work with throughout the entire process. He was communicative, responsive, flexible, and genuinely collaborative. I gave him plenty of notes and feedback along the way, and he took everything in stride, made the edits, and turned revisions around quickly.
He also went above and beyond what I asked for. He brought his own ideas to the project, found solutions when we ran into challenges, and was incredibly thoughtful and resourceful about getting the final product right.
If you’re looking for someone who can take your brand or creative vision and elevate it through 3D design and animation, Carson is absolutely someone I would recommend.”
Moni Oloyede, founder, MO MarTech

One character, rigged and approved. One forty-second film.
Character: design, ZBrush sculpt, art direction of retopology, texturing and rigging. Film: story, staging, lighting, rendering, motion graphics and edit. Blender, ZBrush, After Effects, Premiere Pro.